Selection of work that ive done for Angry Birds Transformers. Characters were modelled, unwrapped, in Maya along with basic texture work then taken into Photoshop for polish. Later as Photoshop 3D became more stable that would be used for the entire texture pipeline, I created maya shelf tools to quickly get the model into Photoshop 3D, then in photoshop used actions to setup the scene with the click of a button. This became my preferred pipeline.