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Fugglers Reckless Runner

I while at BlueZoo Digtial I worked as a 3D Generalist on Fugglers: Reckless Runner, I was responsible for creating the character models, animations, and a significant portion of the environment assets.
The characters were built using a shared rig and animation set. I setup the Character controller to have a layer to add personality to each Fuggler.
Alongside character work, I contributed to the environment by creating a range of assets, keeping optimisation and readability in mind.
This project was developed with a focus on stylised visuals, efficient workflows for mobile gameplay and speed I spent about 4months working on the project.

The Fugglers with their shop UI Animations.

Here is an assortment of environment assets created for the game.

Here is an assortment of environment assets created for the game.