I while at BlueZoo Digtial I worked as a 3D Generalist on Fugglers: Reckless Runner, I was responsible for creating the character models, animations, and a significant portion of the environment assets.
The characters were built using a shared rig and animation set. I setup the Character controller to have a layer to add personality to each Fuggler.
Alongside character work, I contributed to the environment by creating a range of assets, keeping optimisation and readability in mind.
This project was developed with a focus on stylised visuals, efficient workflows for mobile gameplay and speed I spent about 4months working on the project.
The Fugglers with their shop UI Animations.